1975-2025: Cybernetics, Chaos, and Complexity
Curiosity is the driving force behind my work.
What I make is influenced by a wide range of images, from cave paintings and early museums to the contemporary tools of digital production and artificial intelligence. My early non-art jobs, which included drawing maps from survey notes, drafting engineering plans, and botanical illustration, introduced me to other forms of visualizing information. The art historical influences on my work are varied, as I look for connections between multiple sources across different times and places and combine those visual elements to make new visual constructs.
My work combines visual art and information technology, though my formal art training was in printmaking. For the last fifty years, I have continued to combine traditional print mediums with digital production methods. Visual media is now a constant stream of images that form a latticework, mixing and matching in multiple forms. Any image can be digitized, combined with others, or altered to form a new image. Today, I’ve replaced my etching and lithography presses with large-format digital archival pigment printers, and I primarily use 3D modeling and game development software for drawing. This software allows me to create images by simulating chaos and complexity and to incorporate artificial intelligence as a drawing tool.