1975-present: Cybernetics, Chaos, and Complexity
Curiosity is a primary impetus for my work. Cabinets of curiosities, early museums, and encyclopedias have always interested me. One aspect of making digital art is the ”library” of files that accumulate on old drives and other storage spaces. I often repurpose these digital objects into new print and video projects
My work lies at the intersections of visual art and digital technology. My formal training was in printmaking. For the last forty five years I have continued to combine traditional print mediums with digital means of production. Today my etching and lithography presses have been replaced by a large format digital archival pigment printer. My primary drawing tools are 3D animation and game development programs. These softwares allow me to create images by simulating chaos and complexity and also use artificial intelligence as a drawing tool.